Entertainment & Gaming Companies Hiring in Tokyo
53 companies with 1,745 open permanent roles in Tokyo, tracked daily from each company's own careers page.
- 53
- 1,745
- +33
Entertainment & Gaming Companies Hiring in Tokyo
53 companies with 1,745 open permanent roles in Tokyo, tracked daily from each company's own careers page.
53 companies with 1,745 open permanent roles in Tokyo, tracked daily from each company's own careers page.
Cygames posts the most Software Engineering roles here: 39 of 124 across 24 employers, ahead of Sony Interactive Entertainment (13).
Cygames accounts for 16% of open roles here.
Postings stating a minimum experience most often ask for 3 years; 20% ask for five or more, against 36% across all tracked postings.
Free to join. Set your terms, stay hidden, and hear only from roles that state them.
Advertised median pay of ¥7,000,000 is 13% below the Tokyo median across all industries.
34 live postings have changed their advertised salary since tracking began, 4% of those stating pay.
Open roles across the 46 companies tracked through the period held within 3% over the past 14 days.
Daily total across the 46 companies tracked through the whole period. Companies added mid-period are excluded until the window catches up to them. As of October 4, 2026 · tracked daily since August 17, 2026
Entertainment & Gaming in Tokyo · 801 postings with comparable stated pay, from 31 employers
median ¥7,000,000 · 801 postings
¥4,500,000
Typical advertised range
¥9,000,000
Postings by Advertised Range
Under ¥4M
25
¥4M–5.9M
183
¥6M–7.9M
278
How hiring on this page compares with its wider market, on the same measures.
Compared with Entertainment & Gaming employers across Japan (56 companies).
State a Japanese Level
Native/Fluent (Native or JLPT N1)
4%
Professional Working Proficiency (JLPT N2)
1%
No mention
95%
State an English Skill
Professional Working Proficiency (TOEIC 785-944)
5%
Share of postings stating each term
3-4 years of experience
18%
1-2 years of experience
12%
Management experience
12%
5-9 years of experience
7%
Share of postings stating each term
Project Management
Counts on this page come from AirTA's own daily checks of each company's careers page. When a number cannot be measured reliably, it is hidden rather than estimated. Industry describes the company, not the individual role, so an employer with several businesses appears under each industry it operates in. Report a data issue.
| 【セガ】プロダクトマーケティング(海外拠点開発タイトル担当)_求人No.27618 | SEGA |
| 【株式会社セガ】【第2事業部】システムプログラマ_求人No.27721 | SEGA |
| 【株式会社セガ】【急募】【オンラインモバイルパブリッシング本部】運営リーダー_No.27144 | SEGA |
| 【株式会社セガ】【技術本部】モーションデザイナー兼モーションキャプチャーエンジニア_求人No.27916 | SEGA |
| 【株式会社セガ】【RGGスタジオ】テクニカルアーティスト_求人No.27149 | SEGA |
| 【株式会社セガ】【第4事業部】モバイルタイトルプロデューサー_求人No.27310 | SEGA |
| 【株式会社セガ】【第2事業部】シネマティックデザイナー_求人No.27781 | SEGA |
| 【株式会社セガ】【第3事業部】ゲームプランナー(レベルデザイン)_求人No.27790 | SEGA |
| 【株式会社セガ】クライアントプログラマ(レース挙動)_求人No.27742 | SEGA |
| 【株式会社セガ】【第4事業部】シニアシナリオディレクター_求人No.27401 | SEGA |
| 【株式会社セガ フェイブ】システム開発セクション ハードウェアエンジニア_求人No.809 | SEGA |
| 【株式会社セガ】【第3事業部】新規大型オンラインタイトル AIエンジニア_求人No.27794 | SEGA |
| 【株式会社セガ】【第2事業部】【アーケード】ディレクター(新規タイトル)_求人No.27903 | SEGA |
| 【株式会社セガ フェイブ】【アミューズメントマシン】筐体設計_求人No.806 | SEGA |
| 【株式会社セガ】【RGGスタジオ】ゲームプランナー(シナリオ・演出・映像編集)_No.2780 | SEGA |
| 【株式会社セガ】【RGGスタジオ】イベントデザイナー_No.27133 | SEGA |
| 【株式会社セガ】【RGGスタジオ】ゲームアプリケーションプログラマ・ゲームエンジンプログラマ_求人No.27148 | SEGA |
| 【株式会社セガ】Steam向けタイトルのストア設計・運用担当_求人No.27666 | SEGA |
| 【株式会社セガ】【第2事業部】TAエンジニア_No.27119 | SEGA |
| 【株式会社セガ】【第2事業部】戦略担当リーダー候補/マネジメント(レガシータイトル)_求人No.27910 | SEGA |
| 【株式会社セガ】【RGGスタジオ】キャラクターデザイナー_No.27135 | SEGA |
¥8M–9.9M
258
¥10M–11.9M
45
¥12M–13.9M
7
¥14M–15.9M
4
¥16M+
1
| Roles closed per employer (30 days) | 1.6 | 1.6 |
| Median days a role stays open | Not enough postings on this page to compare. | ||
| Postings stating a salary | 46% | 41% |
| Median advertised salary | ¥7,000,000 | ¥7,000,000 |
| Classified postings requiring English (E1 or above) | 17% | 17% |
| Classified postings needing daily English (E3 or above) | 8% | 8% |
| Management-level titles | 4% | 4% |
Counts are per-employer averages; shares are across all live postings on October 3, 2026. English rows use the English-level classification (a subset of postings), so they differ from the share of postings mentioning English in the Market Snapshot. A row is hidden when either side has too few postings to compare fairly.
Limited Working Proficiency (TOEIC 550-784)
1%
Mentioned, level not specified
3%
No mention
91%
Parsed from 1,500 live postings with readable descriptions. A posting can state both languages.
12%
Excel
10%
Stakeholder Management
10%
Data Analysis
9%
PowerPoint
5%