Entertainment & Gaming Companies Hiring in Japan
56 companies with 2,059 open permanent roles in Japan, tracked daily from each company's own careers page.
- 56
- 2,059
- +35
Entertainment & Gaming Companies Hiring in Japan
56 companies with 2,059 open permanent roles in Japan, tracked daily from each company's own careers page.
56 companies with 2,059 open permanent roles in Japan, tracked daily from each company's own careers page.
Creative Services is the largest function here, at 16% of postings with a labelled function, against 2% across all tracked postings.
Cygames posts the most Creative Services roles here: 73 of 277 across 30 employers, ahead of CyberAgent (23).
Free to join. Set your terms, stay hidden, and hear only from roles that state them.
34 live postings have changed their advertised salary since tracking began, 4% of those stating pay.
Open roles across the 48 companies tracked through the period held within 3% over the past 14 days.
Daily total across the 48 companies tracked through the whole period. Companies added mid-period are excluded until the window catches up to them. As of October 3, 2026 · tracked daily since August 17, 2026
Entertainment & Gaming · 855 postings with comparable stated pay, from 31 employers
median ¥7,000,000 · 855 postings
¥4,500,000
Typical advertised range
¥9,000,000
Postings by Advertised Range
Under ¥4M
28
¥4M–5.9M
199
¥6M–7.9M
281
How hiring on this page compares with its wider market, on the same measures.
Compared with every employer in the directory (1,170 companies).
State a Japanese Level
Native/Fluent (Native or JLPT N1)
6%
Professional Working Proficiency (JLPT N2)
1%
No mention
93%
State an English Skill
Native/Fluent (TOEIC 945-990)
1%
Share of postings stating each term
3-4 years of experience
16%
1-2 years of experience
12%
Management experience
11%
5-9 years of experience
6%
Share of postings stating each term
Project Management
Share of classified postings
No English requirement stated
81%
No English required
0%
Some English (reading, email, occasional meetings)
9%
Daily business English (speaking, presenting)
8%
Not determinable
1%
Classified from the text of 1,372 of 2,059 active postings
Counts on this page come from AirTA's own daily checks of each company's careers page. When a number cannot be measured reliably, it is hidden rather than estimated. Industry describes the company, not the individual role, so an employer with several businesses appears under each industry it operates in. Report a data issue.
| 営業(大阪) ※営業経験者対象 | apra |
| 【東京勤務】Webディレクター | Capcom |
| 【新卒採用】総合職 | Good Smile Company |
| 【キャリア登録】ご経験・可能性に応じた最適なポジションをご提案 | CyberAgent |
| 本部外:CyberFight/【TJPW】グッズ制作/正社員 | CyberAgent |
| 【BABEL LABEL】/クリエイターマネージャー(AP) | CyberAgent |
| グローバルビジネスサポート(海外子会社統括) | Cover |
| CD・フィジカルパッケージ商品企画&進行管理 | Cover |
| シニア セキュリティエクスポージャー&アーキテクチャ エンジニア/Senior Security Exposure & Architecture Engineer | Sony Interactive Entertainment |
| 映像プロデューサー【株式会社セディックインターナショナル】 | Culture Entertainment Group |
| 【財務経理】経理シニアスタッフ(グループJ-SOX推進/マネージャー候補) | GREE |
| WBSJ - People & Culture Partner (HRBP) | Warner Bros. Discovery |
| 【セガ札幌スタジオ】【セガネット麻雀 MJ】【モバイルタイトル】 開発プランナー(麻雀経験不問) | SEGA |
| Manager, Photo & Audio Visual Studio - Japan | Netflix |
| 【チャリ・ロト】経理 | Chariloto |
| 株式会社BABEL LABEL /映像ライセンス営業(映画・ドラマの二次利用コンテンツセールス) | CyberAgent |
| 【正社員】新規事業開発担当者 | Toho |
| PlayStationハードウェアの国際物流管理 (リーダー候補) | Sony Interactive Entertainment |
| 事業法務担当 | Square Enix |
| ゲーム開発環境インフラエンジニア | Square Enix |
| 【営業部】POP UP STORE・イベントの「開発&企画・運営」スタッフ | Good Smile Company |
¥8M–9.9M
288
¥10M–11.9M
47
¥12M–13.9M
7
¥14M–15.9M
4
¥16M+
1
| Roles closed per employer (30 days) | 1.6 | 2.2 |
| Median days a role stays open | Not enough postings on this page to compare. | ||
| Postings stating a salary | 42% | 44% |
| Median advertised salary | ¥7,000,000 | ¥7,500,000 |
| Classified postings requiring English (E1 or above) | 16% | 35% |
| Classified postings needing daily English (E3 or above) | 7% | 15% |
| Management-level titles | 4% | 14% |
Counts are per-employer averages; shares are across all live postings on October 2, 2026. English rows use the English-level classification (a subset of postings), so they differ from the share of postings mentioning English in the Market Snapshot. A row is hidden when either side has too few postings to compare fairly.
Professional Working Proficiency (TOEIC 785-944)
5%
Limited Working Proficiency (TOEIC 550-784)
1%
Mentioned, level not specified
2%
No mention
92%
Parsed from 1,500 live postings with readable descriptions. A posting can state both languages.
12%
Stakeholder Management
9%
Excel
9%
Data Analysis
9%
PowerPoint
4%