Entertainment & Gaming Companies Hiring in Japan
56 companies with 2,058 open permanent roles in Japan, tracked daily from each company's own careers page.
- 56
- 2,058
- +35
Entertainment & Gaming Companies Hiring in Japan
56 companies with 2,058 open permanent roles in Japan, tracked daily from each company's own careers page.
56 companies with 2,058 open permanent roles in Japan, tracked daily from each company's own careers page.
Creative Services is the largest function here, at 16% of postings with a labelled function, against 2% across all tracked postings.
Cygames posts the most Creative Services roles here: 73 of 277 across 30 employers, ahead of CyberAgent (23).
Free to join. Set your terms, stay hidden, and hear only from roles that state them.
34 live postings have changed their advertised salary since tracking began, 4% of those stating pay.
Open roles across the 48 companies tracked through the period held within 3% over the past 14 days.
Daily total across the 48 companies tracked through the whole period. Companies added mid-period are excluded until the window catches up to them. As of October 3, 2026 · tracked daily since August 17, 2026
Entertainment & Gaming · 854 postings with comparable stated pay, from 31 employers
median ¥7,000,000 · 854 postings
¥4,500,000
Typical advertised range
¥9,000,000
Postings by Advertised Range
Under ¥4M
28
¥4M–5.9M
198
¥6M–7.9M
281
How hiring on this page compares with its wider market, on the same measures.
Compared with every employer in the directory (1,170 companies).
State a Japanese Level
Native/Fluent (Native or JLPT N1)
6%
Professional Working Proficiency (JLPT N2)
1%
No mention
93%
State an English Skill
Native/Fluent (TOEIC 945-990)
1%
Share of postings stating each term
3-4 years of experience
16%
1-2 years of experience
12%
Management experience
11%
5-9 years of experience
6%
Share of postings stating each term
Project Management
Share of classified postings
No English requirement stated
81%
No English required
0%
Some English (reading, email, occasional meetings)
9%
Daily business English (speaking, presenting)
8%
Not determinable
1%
Classified from the text of 1,371 of 2,058 active postings
Counts on this page come from AirTA's own daily checks of each company's careers page. When a number cannot be measured reliably, it is hidden rather than estimated. Industry describes the company, not the individual role, so an employer with several businesses appears under each industry it operates in. Report a data issue.
| 遊技機出玉設計 | Tsuburaya Fields Holdings |
| 総合職(店舗開発・物件管理) | Tsuburaya Fields Holdings |
| 製品開発ユニット_ゲージ設計 | Tsuburaya Fields Holdings |
| MM本部_資材管理 | Tsuburaya Fields Holdings |
| 製品開発ユニット_機構設計 | Tsuburaya Fields Holdings |
| ブランドマーケティング | Tsuburaya Fields Holdings |
| 営業本部_グラフィックデザイナー | Tsuburaya Fields Holdings |
| 商品開発本部_製品開発ユニット_ID | Tsuburaya Fields Holdings |
| SPA事業(オープンポジション) | Tsuburaya Fields Holdings |
| MM本部_品質保証 | Tsuburaya Fields Holdings |
| TV制作アシスタントプロデューサー | Tsuburaya Fields Holdings |
| MM本部_製造 | Tsuburaya Fields Holdings |
| グループ経営管理担当 | Tsuburaya Fields Holdings |
| 【HD経理財務課】内部統制 | Tsuburaya Fields Holdings |
| 製品開発ユニット_電気設計 | Tsuburaya Fields Holdings |
| ベースソフト | Tsuburaya Fields Holdings |
| 開発マーケティング | Tsuburaya Fields Holdings |
| 【HD財務課】財務メンバー | Tsuburaya Fields Holdings |
| 商品企画(パチスロ開発セクター)_企画ディレクター・プロデューサー(PS) | Tsuburaya Fields Holdings |
| 遊技機映像制作 | Tsuburaya Fields Holdings |
| 給与労務担当 | Tsuburaya Fields Holdings |
¥8M–9.9M
288
¥10M–11.9M
47
¥12M–13.9M
7
¥14M–15.9M
4
¥16M+
1
| Roles closed per employer (30 days) | 1.6 | 2.3 |
| Median days a role stays open | Not enough postings on this page to compare. | ||
| Postings stating a salary | 41% | 44% |
| Median advertised salary | ¥7,000,000 | ¥7,500,000 |
| Classified postings requiring English (E1 or above) | 17% | 35% |
| Classified postings needing daily English (E3 or above) | 8% | 14% |
| Management-level titles | 4% | 13% |
Counts are per-employer averages; shares are across all live postings on October 3, 2026. English rows use the English-level classification (a subset of postings), so they differ from the share of postings mentioning English in the Market Snapshot. A row is hidden when either side has too few postings to compare fairly.
Professional Working Proficiency (TOEIC 785-944)
5%
Limited Working Proficiency (TOEIC 550-784)
1%
Mentioned, level not specified
2%
No mention
92%
Parsed from 1,500 live postings with readable descriptions. A posting can state both languages.
12%
Stakeholder Management
9%
Excel
9%
Data Analysis
9%
PowerPoint
4%